Ship Skills are unique abilities that boost the capabilities of your vessel for a short period of time and give you an advantage over your opponents.
The skills are preset and the type of skills your ship has is determined by its Nation, Role, and Tier.
Active Ship Skills:
|
Skill |
Description |
Duration time |
Cooldown time |
|
Precise Aiming System I |
Increases main gun accuracy by 25% |
20 seconds |
75 seconds |
||
Precise Aiming System II |
Increases main gun accuracy by 35% |
20 seconds |
75 seconds |
||
Precise Aiming System III |
Increases main gun accuracy by 45% |
20 seconds |
75 seconds |
||
Sonar I |
Turns on sonar, detecting all hostile ships and torpedoes within 3,75 km |
25 seconds |
90 seconds |
||
Sonar II |
Turns on sonar, detecting all hostile ships and torpedoes within 4,5 km. |
25 seconds |
90 seconds |
||
|
Engine Accelerator I |
Increases maximum speed by 8% |
25 seconds |
75 seconds |
|
Engine Accelerator II |
Increases maximum speed by 12% |
25 seconds |
60 seconds |
||
Engine Accelerator III |
Increases maximum speed by 16% |
25 seconds |
60 seconds |
||
Engine Accelerator IV |
Increases maximum speed and turning speed by 20% |
25 seconds |
60 seconds |
||
Emergency Engine Accelerator |
Increases maximum speed by 20% |
12 seconds |
60 seconds |
||
Smoke Generator I |
Sets a smoke screen in 9 seconds |
24 seconds |
105 seconds |
||
Smoke Generator II |
Sets a smoke screen in 11 seconds |
28 seconds |
90 seconds |
||
Smoke Generator III |
Sets a smoke screen in 13 seconds |
32 seconds |
90 seconds |
||
Short Burst Smoke Generator |
Sets a smoke screen in 5 seconds |
16 seconds |
60 seconds |
||
Crawling Smoke |
Sets a smoke screen for 42 seconds |
9 seconds |
120 seconds |
||
Exhaust Fuel Smoke |
Sets a fuel smoke screen for 6 seconds |
2 seconds |
40 seconds |
||
Fuel Smoke I |
Sets a fuel smoke screen for 9 seconds |
3 seconds |
60 seconds |
||
Fuel Smoke II |
Sets a fuel smoke screen for 12 seconds |
4 seconds |
60 seconds |
||
Fuel Smoke III |
Sets a fuel smoke screen for 15 seconds |
5 seconds |
60 seconds |
||
Air Defense Alert I |
Increases large-caliber AA damage by 75% and small-caliber AA damage by 75% |
20 seconds |
75 seconds |
||
Air Defense Alert II |
Increases large-caliber AA damage by 100% and small-caliber AA damage by 100% |
20 seconds |
75 seconds |
||
Air Defense Alert III |
Increases large-caliber AA damage by 100% and small-caliber AA damage by 200% |
20 seconds |
60 seconds |
||
Air Defense Alert IV |
Increases AA range by 15%, large-caliber AA damage by 100% and small-caliber AA damage by 200% |
20 seconds |
60 seconds |
||
Rapid Reload I |
Increase main gun reload speed by 15% |
20 seconds |
75 seconds |
||
|
Rapid Reload II |
Increase main gun reload speed by 30% |
20 seconds |
75 seconds |
|
|
Rapid Reload III |
Increase main gun reload speed by 50% |
15 seconds |
75 seconds |
|
|
Rapid Reload IV |
Increase main gun reload speed by 75% |
10 seconds |
75 seconds |
|
Torpedo reload I |
Instantly reloads the torpedo tube with the shortest cooldown time |
N/A |
120 seconds |
||
Torpedo reload II |
Instantly reloads the torpedo tube with the shortest cooldown time |
N/A |
90 seconds |
||
Radar I |
Detects all hostile ships within a radius of 7.2 km |
10 seconds |
120 seconds |
||
Radar II |
Detects all hostile ships within a radius of 8.1 km |
10 seconds |
105 seconds |
||
Radar III |
Detects all hostile ships within a radius of 9 km |
10 seconds |
90 seconds |
||
Secondary Overload I |
Increases secondary gun reload speed and firing range by 20% |
15 seconds |
60 seconds |
||
Secondary Overload II |
Increases secondary gun reload speed and firing range by 25% |
20 seconds |
60 seconds |
||
Secondary Overload III |
Increases secondary gun reload speed and firing range by 30% |
20 seconds |
60 seconds |
||
Scout Plane I |
Launches a scout plane into the air, increase main gun firing range by 12% |
30 seconds |
90 seconds |
||
Scout Plane II |
Launches a scout plane into the air, increase main gun firing range by 16% |
30 seconds |
75 seconds |
||
Combat Instructions: Observed Fire |
Reduce main gun reload time and max dispersion by 10-30% and increase main gun AP shell penetration power by 10-30%. |
20 seconds |
It can be activated after landing 30-50 hits with main guns. |
||
Combat Instructions: Flanking (Almirante Grau only) |
Reduce main battery gun reload by 60% and increase max speed and turning efficiency by 20% |
20 seconds |
It can be activated after landing 40 hits with main guns. |
||
Let the Galaxy Burn! (Ragnarok only) |
Increase max speed by 5%, increase main gun accuracy and reload speed by 10% |
60 seconds |
90 seconds |
||
For the Emperor! (Ignis Purgatio only) |
Increase secondary gun and anti-aircraft weaponry firing rage by 20% |
25 seconds |
45 seconds |
||
Waaagh!!! (Smacha only) |
Increase max speed by 13%, increase main gun reload speed by 23%, and increase main gun turning speed by 19%, but reduce main gun accuracy at the same time |
83 seconds |
N/A |
||
We are the Angels of Death! (Cross of Dorn only) |
Increase main gun AP shell penetration power by 25% and main gun HE shell damage by 10% |
45 seconds |
60 seconds |
Passive Ship Skills:
Specialty | Description | |
Additional Damage Control Kit | This ship can take four Damage Control Kits into a single battle. | |
Additional Repair Kit | This ship can take four Repair Kits into a single battle. | |
Airstrike | This ship can call airstrikes to bombard an area in battle. | |
AP Bombs | AP Bombs have strong penetration power but cannot set fires. | |
Auto Secondary Guns | This ship is equipped with lesser secondary guns, capable of automatically searching for targets within range. | |
Aviation Battleship | This warship can launch air squadrons like aircraft carriers do. | |
Carpet Bombing | Each dive bomber in the squadron will drop multiple bombs. | |
Flight Deck Scheduling Optimization | If a plane squadron gets eliminated, the next wave of planes receives -50% of preparation punishment. | |
Deep Water Torpedoes | Deep Water Torpedoes are extremely stealthy and destructive, but cannot hit enemy destroyers. | |
Emergency Repair | Recovers 20% more HP from Repair Kit consumables. | |
Heavy Repair Team | This warship recovers 75% more HP from Repair Kits, but can only take two into each battle. | |
SAP Shells | Compared to regular AP shells, SAP shells cause higher damage, but have less penetration power. | |
Single Fire Torpedoes | This warship can choose to fire off individual torpedoes in a launcher. |