Personal Challenges is a time-limited event where each ship type for every nation has its own mission chain available. These combat missions are calculated separately for each ship type and nation. For example, at the start of the event, a level 1 mission is active for each type and nation—the goal is to score 200 points in battle.
Missions cannot be completed in Training Battles or battles against AI.
It's necessary to use the appropriate ship tier (e.g., III–X) to complete the mission.
Please note: Missions may not be available for some types and nations of ships that are either not represented in the game or have only been added to the game recently.
There are currently two types of missions—Score and Damage; each mission is either one type or the other.
How It Works
As soon as the battle results are calculated and a player scores 200 points, the mission for the type and nation of the ship that fought in that battle will be automatically completed. The next mission will unlock automatically.
For example, if you complete a battle playing an American destroyer and score 200 points or more, then you'll be credited with a reward for the level 1 mission for American destroyers. You can continue to play the same type and nation of ship to complete missions of level 2 and above.
If you go into battle playing a destroyer but of a different nation, then another mission will be active for you.
The more ships you have in your Port, the more points you can earn.
The levels are completed sequentially in a chain. You cannot skip levels or complete all 6 levels at once within a single battle. In other words, even if you score 1,000 points in the first battle, you'll complete only the level 1 mission. The results are not summed up over multiple battles;
you need to score a specific number of points or damage within one battle. In total, there are 6 levels of missions (e.g., with the requirement to score 200/400/600/900/1,300/1,800 points, respectively).
Progress will not carry over to the next event and will be reset at the end of the activity. Any due rewards must be claimed before the end of the current event.