Ahoy!
Update 1.9 has anchored! Find out what’s new:
Event: Hallows’ Eve Hunt!
- Get your spook on, Halloween is coming to World of Warships Blitz starting on October 26, 2018.
- Exclusive Halloween camouflages and portraits await you!
- Halloween items can only be obtained until November 2!
Loading Screen and Countdown Screen Update
- The loading screen before battle has gotten a make-over!
- It now displays the player name, ship name, ship tier, ship class, player portrait, and ship nation and camouflage.
- The in-battle countdown screen has been updated to include more information about the mode and map you are playing on.
New Log in Rewards
- The rewards you get for logging in daily have been updated.
- The calendar now displays 7 days in a row for all devices.
Naval Academy Rewards Updated
- Leveling up will now get you better rewards than ever before with more Silver, Blueprints, Free XP, and even Gold, when you reach level milestones!
- The rewards of already achieved milestones will be sent out again to everyone via mail. This will be done during the first few days after the update.
Fleet Shop: Item Rotation Updated
- The Fleet Shop has been updated with new items.
- New: Camouflages (6 hours), Premium Time (1 Day), 25k Silver, 1,000 Free XP, and 1x Container
- Removed: all 2-star blueprints, all supplies, and regular consumables
- The price for all boosters, advanced consumables, and blueprints has been decreased
Service Cost Decrease
Service costs for Tier X ships have been reduced to 7,000 Silver per battle.
New Titles for Battle Medals
The following Battle Medals now have titles that unlock when obtaining a medal 500 times:
- Confederate
- Clear Sky
- Big Caliber
- Nameless Hero
- Witherer
- Last Hope
Commander Skill Balancing
A total of 16 Commander skills have been buffed!
1-3: Emergency Response
- Changed Steering Gear repair time from -35% to -50%
- Changed Power System repair time from -35% to -50%
2-3: Armament Repair Expert
- Changed 25% Main Battery repair time from -25% to -33%
- Changed Secondary Battery repair time from -25% to -33%
- Changed Torpedo Tube repair time from -25% to -33%
3-2: Preheating
- Changed from 30 seconds to 40 seconds
4-2: Air Defense Expert
- Changed Air Defense Alert skill cooldown time from -25% to -33%
4-3: Unstoppable
- Changed Main Battery reload time from -15% to -25%
- Changed Torpedo Tube reload time from -15% to -25%
5-3: Daredevil
- Changed from less than 25% of Max HP to less than 33% of Max HP
- Changed Rudder Shift time from -25% to -33%
6-2: Recon and Surveillance
- Changed Sonar skill cooldown time from -25% to -33%
7-2: Marksman
- Changed Precise Aiming System skill cooldown time from -20% to -25%
8-2: Mist Weaver
- Changed Smoke Generator skill cooldown time from -20% to -33%
8-3: Adrenaline Rush
- New skill effect: -7.5% Secondary Battery reload time
- New skill effect: -7.5% Automatic Secondary Battery reload time
9-1: Engine Overload
- Changed Engine Accelerator skill cooldown time from -20% to -33%
9-2: Close Quarters Combat Expert
- New skill effect: -15% maximum Automatic Secondary Battery shell dispersion
10-2: Master Reloader
- Changed Rapid Reload skill cooldown time from -20% to -25%
11-3: Armor Piercing Capped Shell
- New skill effect: +10% Main Battery AP shell penetration power sustainability
12-1: Horizontal Protection Expert
- New skill effect: -10% Chance of Setting Fire on Deck and Superstructure
12-3: Citadel Strike
- Changed Citadel damage by Main Battery from +6% to +7.5%
- Changed Citadel damage by bombs from +10% to +12.5%
General Balancing
Torpedo Arming Distance:
- Increased Torpedo Arming Distance for all torpedoes
- Torpedo Bombers’ direction cone now clearly shows when the torpedoes will be armed
Small Caliber Anti-Air Guns:
- Small caliber AA guns on all Tier VIII ships and higher now have a 1.8 km range of fire
Ship Skill Balancing
Engine Accelerator I:
- Changed maximum speed from 10% to 7.5%
- Increased duration from 20 to 25 seconds
Air Defense Alert I
- Large caliber AA damage increased from 65% to 75%
- Small caliber AA damage increased from 50% to 75%
Air Defense Alert II
- Small caliber AA damage increased from 50% to 100%
Sonar I
- Increased duration from 20 to 25 seconds
- Decreased detection range from 3.78 km to 3.75 km
- Decreased cooldown time from 105 to 90 seconds
Sonar II
- Increased duration from 20 to 25 seconds
- Decreased detection range from 4.62 km to 4.5 km
- Decreased cooldown time from 105 to 90 seconds
Ship Balancing
DESTROYERS
U.S.S.R. Tier V to Tier VIII DD Podvoisky, Gnevny, Minsk, and Tashkent
- Torpedo damage increased from 2,900 to 3,000
- Torpedo range increased from 4.2 km to 4.5 km
U.S.S.R Tier IX and X DD Kiev and Khabarovsk
- Torpedo damage increased from 2,800 to 3,000
U.S. Tier X DD Gearing
- Main battery reload time decreased from 4 s to 3.6 s
- Main battery range increased from 7.96 km to 8.28 km
- Torpedo range increased from 7.8 km to 8.4 km
CRUISERS
U.S.S.R. Tier I CA Orlan
- Main battery reload time decreased from 5.5 s to 5 s
U.S.S.R. Tier IV CA Svetlana
- Main battery range increased from 9 km to 9.48 km
U.S.S.R. Tier V to Tier VIII CA Kirov, Krasny Krym, Budyonny, Molotov, Shchors, and Chapayev
- Torpedo damage increased from 2,900 to 3,000
- Torpedo range increased from 4.2 km to 4.5 km
U.S.S.R. Tier VI CA Budyonny
- Main battery range increased from 10.2 km to 10.5 km
U.S.S.R. Tier VII CA Shchors
- HP increased from 23,200 to 24,000
- Main battery range increased from 10.2 km to 10.5 km
U.S.S.R. Tier VIII CA Chapayev
- Base HP increased from 25,000 to 26,000
- Main battery range increased from 11.1 km to 11.4 km
U.S.S.R. Tier X CA Moskva
- Main battery range increased from 12 km to 12.3 km
- Main battery HE Damage increased from 550 to 600
German Tier I CA Hermelin
- Main battery reload time decreased from 5 s to 4.5 s
German Tier IV CA Karlsruhe
- Main battery range increased from 8.88 km to 9.24 km
German Tier VII CA Yorck
- Main battery HE Damage increased from 560 to 580
- Main battery HE Shell penetration power increased by 5%
- Main battery AP damage increased from 680 to 700
German Tier VIII CA Hipper
- Rudder shift time decreased from 9.6 s to 9.3 s
German Tier IX CA Roon
- Rudder shift time decreased from 11.1 s to 9.9 s
- Main battery range increased from 10.68 km to 10.8 km
German Tier X CA Hindenburg
- Rudder shift time decreased from 12 s to 10.8 s
- Main battery range increased from 10.68 km to 10.8km
U.S. Tier IV CA Phoenix
- Maximum turning speed increased from 7.8 deg/s to 8.4 deg/s
U.S. Tier VII CA New Orleans
- Concealment decreased from 8.4 km to 8.1 km
- Main Battery Chance of Setting Fire increased from 6% to 7%
U.S. Tier VIII CA Wichita
- Concealment decreased from 8.58 km to 8.4 km
- Maximum turning speed increased from 6.6 deg/s to 6.9 deg/s
- Rudder shift time decreased from 6.6 s to 6.3 s
U.S. Tier IX CA Baltimore
- Main Battery Chance of Setting Fire increased from 7% to 8%
- Maximum turning speed increased from 6.4 deg/s to 6.7 deg/s
- Rudder shift time decreased from 7.8 s to 7.2 s
U.S. Tier X CA Des Moines
- Main Battery Chance of Setting Fire increased from 7% to 8%
- Maximum turning speed increased from 6.1 deg/s to 6.5 deg/s
- Rudder shift time decreased from 8.4 s to 7.8 s
Premium Japanese Tier VIII CA Mogami
- Main battery HE Damage increased from 420 to 460
- Main battery traverse speed increased from 6 deg/s to 7.5 deg/s
- Main battery range increased from 9.6 km to 9.9 km
Japanese Tier X CA Zao
- Main battery traverse speed increased from 6 deg/s to 7.5 deg/s
U.K. Tier VI CA Leander
- Concealment decreased from 7.8 km to 7.5 km
- Rudder shift time decreased from 6.3 s to 5.7 s
Premium U.K. Tier VI CA Sirius
- Main Battery Chance of Setting Fire increased from 2% to 3%
U.K. Tier X CA Minotaur
- Rudder shift time decreased from 8.7 s to 8.1 s
BATTLESHIPS
German Tier VII BB Scharnhorst
- Maximum speed increased from 28.3 knots to 30.4 knots
- Automatic secondary gun range increased from 3.3 km to 3.6 km
- Main battery HE Damage increased from 580 to 600
German Tier VII BB Gneisenau
- Maximum speed increased from 28.3 knots to 30.4 knots
- Maximum turning speed increased from 5.2 deg/s to 5.6 deg/s
- Automatic secondary gun range increased from 3.3 km to 3.6 km
- Improved armor on ship deck and belt
AIRCRAFT CARRIERS
U.S. Tier VII US CV Ranger
- Bomber capacity increased from 15 to 18
Bug Fixes
- Fixed torpedo trail missing from plane torpedoes.
- Fixed a visual glitch where Dunkerque’s secondary guns disappeared when looking at the ship at certain angles on the lowest graphical settings.
- User profile now displays the correct title of the player.
- Fixed several translation and spelling errors.
Other Improvements and Changes
- Added the “Invite All” button in the team menu, which invites all online friends and fleet members.
- Improved visual effect for planes being shot down.
- Suggested fleets for players who have not joined a fleet have been improved.
- When the game is running in the background and the connection to the server is lost, you will now automatically log in again when restarting the game.