Here’s a full description of everything that’s new in Update 3.5:
New Mode: Epicenter
A new mode that has been available in the Training Room since the last Update is now being added to the Random Battles lineup.
Available from Tier VI in Random Battles.
Capture rings in the Epicenter mode have been changed slightly. The inner ring provides 6 points, the middle ring provides 5 points, and the outer ring provides 4 points every 5 seconds, down from 8, 5, and 3 points every 5 seconds, respectively.
Three New Epicenter Maps
Chain
On this map, the central area is rather empty while the upper-left and bottom-right areas contain the majority of the islands. At the beginning of a battle, destroyers will need to push forward at the risk of being attacked. Other team members can push towards the upper-left and bottom-right areas and support any teammates in the inner ring and circular area.
Map Size 600x600
Tiers VII–X
Pacific Islands
Some islands in the central area offer relative safety to players. Rushing to the inner ring and circular area offers players better chances of survival. When a player tries to capture the inner circle and circular area, they can take advantage of these islands and try to stay in most enemies’ dead zones.
Map Size 600x600
Tiers VI–VIII
Frozen Shelter
If one player rushes forward to the central area of the map, they are very likely to be exposed to enemy fire.
Map Size 600x600
Tiers VI–VIII
New Mode: Arms Race (Available Only in the Training Room)
In this mode, special support areas spawn on the map. Once these areas are activated by a ship entering the zone of effect, the player and their allies will have a buff applied to their ships’ characteristics. If a player has obtained more than one buff of the same type, the buff effects stack up. However, this is limited to five buffs of the same type.
Buff Area Mechanics
Buffs activate after 60 seconds.
The players who sail into the buff zones obtain the buff immediately.
If two teams are inside a zone when a buff is activated, the buff will be given to the team with more ships inside the zone. If both teams have the same number of ships in the zone, the buff will be not awarded until the balance changes.
Occupying the buff area also provides extra points.
Buff areas are perfectly mirrored on the map, so, if a buff spawns near area A, another will also spawn near area B.
Buff Types:
First Buff
Max Speed +3%
Max Traverse Speed +5%
Traverse Acceleration +5%
Second Buff
Maximum Main Battery Shell Dispersion –5%
Bomber Attack Range –5%
Torpedo Speed +5%
Third Buff
Secondary Battery Reload Time –10%
Secondary Battery (auto) Reload Time –10%
Large Caliber AA Damage +5%
Fourth Buff
Damage Reduction +10%
Torpedo Damage Reduction +10%
Fire and Flooding Resistance +5%
This game mode will only be available in the Training Room at this stage. Due to it being a new mode, we want you—the players—to test it out and provide your feedback via our social media pages and customer support.
Visual Warning Indicator for Incoming Torpedoes
When torpedoes enter the detection zone of a player’s battleship, a torpedo marker will be displayed in the HUD.
This marker indicates the direction of any detected torpedoes. The player can then move the camera to point in that direction in order to locate the torpedoes.
There are two types of torpedo marker. Each type indicates a different distance between the torpedoes and ship.
An orange mark means that the torpedoes are detected; a red mark means that the torpedoes are close, so the player should pay attention to them.
Observer Mode in Training Room Adjustment
During a battle in the Training Room, observers can see an information bar that displays the status of the players in the two teams on each side of the HUD.
By observing the information bar, it’s possible to clearly determine the casualties on both teams.
This information bar will be displayed if two conditions are met.
Players should select observers at the beginning of a battle. Any players who are sunk and then enter observation mode will not be able to see the information bar.
There should be two teams when a battle starts.
Info bar includes:
Player names
Ship names
Health bars of the ships
Ship types
Other additions
New portraits
New league, seasonal, and special portraits
Blitz Pass Fleet-gifting “Claim All” button
If there are more than three unclaimed Blitz Pass gifts, there will be a “Claim All” button displayed at the top of the Fleet chat.
By pressing this button, another screen will pop up that contains the entire gift list.
Press the “Claim All” button again to claim all the available gifts.
Added missing sound effects to the following:
Training Room
Blitz Pass gifting in the Fleet chat
Collection event
Event list
Blitz Pass UI adjustment
Removed the left tab, thus enlarging the content to fit the full screen.
Bug Fixes
Citadel Crisis and Last Stand medals are now awarded.
Japanese and Korean localizations fixed.
Fleet Battle Statistics inconsistency in the Service Record and with Fleet members; they will now be recording all modes in Random Battles.
Ship Balancing
Module
Reduced propeller system module HP by 25% for all ships
Cruisers
Italian Tier VI cruiser Trento
Main Battery SAP Shell Penetration decreased by 10%
Main Battery AP Shell Max Penetration increased by 10%
Italian Tier VII cruiser Zara and Tier VIII cruiser Amalfi
Main Gun Reload Time increased from 10 s to 11 s
Main Battery SAP Shell Penetration decreased by 10%
Main Battery AP Shell Max Penetration increased by 10%
Italian Tier IX cruiser Brindisi and Tier X cruiser Venezia
Main Gun Reload Time increased from 12 s to 13 s
Main Battery SAP Shell Penetration decreased by 10%
Main Battery AP Shell Max Penetration increased by 10%
Destroyers
Pan Asian Tier VI destroyer Fushun
Main Battery HE Shell Penetration decreased by 10%
Pan Asian Tier VIII destroyer Hsienyang
Torpedo Damage decreased from 3,550 to 3,450
Torpedo Tube Reload Time increased from 63 s to 68.25 s
Pan Asian Tier X destroyer Yueyang
Torpedo Damage decreased from 4,050 to 3,950
Torpedo Tube Reload Time increased from 63 s to 68.25 s
Tier VIII Akizuki, Tier IX Kitakaze, and Tier X Harugumo
Main Battery HE Shell Penetration increased by 5%
Main Battery Chances of Setting Fire with HE shells increased from 3% to 3.5%
Tier VIII Kagerō, Yukikaze, Asashio, Tier IX Yūgumo, and Tier X Shimakaze
Main Battery HE Shell Penetration increased by 7%
Main Battery HE Shell Damage increased from 330 to 340
Russian Tier X destroyer Khabarovsk
Rudder Shift Time decreased from 8.1 s to 6.9 s
Cruisers
Japanese Tier IX cruiser Ibuki
Main Battery HE Shell Penetration increased by 5%
Surface Detection decreased from 8.7 km to 8.22 km
Max Gun Traverse increased from 6.5 degrees to 6.9 degrees
Premium Japanese Tier X cruiser Yoshino
Main Battery HE Shell Damage increased from 840 to 880
Main Battery HE Shell Penetration increased by 10%
Main Battery Firing Range increased from 11.7 km to 12.06 km
Russian Tier IX cruiser Dm. Donskoi
1x Radar I skill added
Russian Tier X cruiser Moskva
1x Radar II skill added
French Tier IX cruiser St. Louis
Main Battery Chances of Setting Fire with HE shells increased from 8% to 9%
Upgraded ship skill from Rapid Reload II to Rapid Reload III, but reduced charges from 3 to 2
French Tier X cruiser Henri IV
Main Battery Chances of Setting Fire with HE shells increased from 8% to 9%
German Tier IX cruiser Roon
HP increased from 31,500 to 32,500
Readjusted its armor module to make it more effective against large-caliber AP shells
Battleships
Premium British Tier VIII battleship Vanguard
Main Battery HE Shell Penetration increased by 10%
U.S. Tier IX battleship Iowa
Maximum Main Battery Shell Dispersion increased by 4%