Here’s a full description of everything that’s new in Update 4.1:
Realistic Battles
A new game mode where most of the battle UI is invisible to players and ships are unconcealed.
Details
This is a 7v7 combat mode.
Create a team of seven players to be matched with other teams and fight in this mode.
Only teams of the same tier will be matched for battle.
A team’s tier is based on the team’s highest ship tier.
There are three leaderboards for Realistic Battles: Top Players, Top Fleets, and Top Ships.
The rules of these three leaderboards are the same as for Team Skirmish.
Players will receive in-game mails with rank and participation rewards at the end of the event if they are eligible for rewards.
Features
The Center Control and Epicenter map types are the only ones used in this mode.
All ships have the same concealment—15 km.
In this mode, most of the battle UI is disabled.
Players cannot see enemy ship icons on the Minimap, even when enemies have been detected.
Players cannot see any fire or flooding icons above ships (only the visuals for fire are visible).
Players cannot see damage numbers popping up when hitting enemies.
Players cannot see detection warnings when they are detected.
Players who deploy an Elite Commander with “The Sixth Sense” skill will still be able to see how many enemies are aiming at them.
Techline British Cruiser Branch
A new ship line split is being added to the British Tech Tree. Ships of this line can bring four Repair Kits into battle and have individually launched torpedoes. These are HE-focused heavy cruisers, and here’s what to expect:
Tier V Hawkins: Air Defense Alert I x 2
Tier VI Devonshire: Air Defense Alert I x 3
Tier VII Surrey: Smoke Generator I x 1, Air Defense Alert I x 3
Tier VIII Albemarle: Smoke Generator I x 2, Air Defense Alert II x 3
Tier IX Drake: Sonar I x 2, Smoke Generator I x 2, Air Defense Alert II x 3
Tier X Goliath: Sonar I x 2, Smoke Generator I x 2, Air Defense Alert II x 3
Blitz Pass Points
We’ve added a new type of Blitz Pass event. For this, players can complete Daily and Weekly Missions to collect Blitz Pass points to reach and unlock new milestones.
Players can tap “Get Blitz Pass Points” on the Blitz Pass to be instantly directed to the Missions page.
Advanced Crates and Blitz Premium bundles will work in the usual way for the new Blitz Pass type.
During the new event type, players can see the Blitz Pass points in the mission interface until the end of the event.
Players can also earn more Blitz Pass points in the Victory Blitz and during Event Modes.
New Maps
We’re adding three new maps for Division Battles in this update.
Confrontation: a map for Tier VI–VIII ships. The map has three control zones: A, B, and C, with zone B being larger than the other two zones. Zones A and C overlap zone B. Smaller islands are located in zone A, while a couple of larger islands are in or around zone C.
Triangle: a map for Tier VI–VIII ships. This map has two control zones: B is larger than A, and both interlink. Islands are positioned like a triangle.
Ring of Fire: a map for Tier VI–VIII ships, where both control zones interlock. This map has islands scattered throughout.
Other Additions
New Portraits
New league, seasonal, and special portraits.
Victory Blitz Information
There’s now an “I” icon that when clicked, will show you what game mode the Victory Blitz corresponds to.
Good Job
In response to popular demand, we’ve returned the “Good Job” button.
Camouflage for AI
All AI ships now have a common camouflage equipped in battles and will also be visible on the matchmaking screen.
Ship Balancing
Destroyers
Russian Tier VIII destroyer Tashkent
Rudder Shift Time decreased from 5.4 to 4.5 seconds
British Tier VIII destroyer Lightning
Ship skill: Fuel Smoke II has changed to Fuel Smoke I
Japanese Tier IX destroyer Kitakaze
HP pool increased from 16,100 to 16,500
British Tier IX destroyer Jutland
Main Battery HE Shell Damage decreased from 300 to 260
Main Battery AP Shell Damage decreased from 330 to 280
Main Battery Firing Range decreased from 8.4 km to 7.8 km
Ship skill: Fuel Smoke II has changed to Fuel Smoke I
Japanese Tier X destroyer Harugumo
HP pool increased from 17,900 to 18,300
Russian Tier X destroyer Khabarovsk
HP pool increased from 17,500 to 17,900
British Tier X destroyer Daring
HP pool decreased from 17,100 to 16,700
Main Battery HE Shell Damage decreased from 300 to 260
Main Battery AP Shell Damage decreased from 330 to 280
Main Battery Firing Range decreased from 8.4 km to 7.8 km
Ship skill: Fuel Smoke II has changed to Fuel Smoke I
Cruisers
British cruisers Edinburgh, Black Edinburgh, Neptune, Minotaur
AP Shell Initial Penetration Power: +7%
Battleships
British Tier VII battleship Duke of York
Main Battery Reload Time decreased from 20 to 19 seconds
Ship skill: added a second Smoke Generator I
German Tier VII battleship Scharnhorst
Zero to max speed time decreased from 27.1 to 21.73 seconds
German Tier VII battleship Gneisenau
Zero to max speed time decreased from 28.5 to 22.81 seconds
Russian Tier V battleship Pyotr Velikiy
Main Battery AP Shell Damage increased from 1,310 to 1,330
Russian Tier VI battleship Izmail
Main Battery AP Shell Damage increased from 1,310 to 1,330
Main Battery Reload Time increased from 23 to 25 seconds
HP pool decreased from 35,200 to 34,300
Russian Tier VII battleship Sinop
Main Battery Reload Time increased from 23 to 25 seconds
Main Battery Firing Range decreased from 12.3 km to 11.7 km
Russian Tier VIII battleship Vladivostok
Main Battery Reload Time increased from 23.5 to 25 seconds
Main Battery Firing Range decreased from 12.6 km to 12 km
Russian Tier IX battleship Sovetsky Soyuz
Main Battery AP Shell Damage increased from 1,670 to 1,700
Main Battery Reload Time increased from 23.5 to 25 seconds
Main Battery Firing Range decreased from 12.9 km to 12.6 km
Russian Tier X battleship Kremlin
Main Battery Reload Time increased from 24.5 to 25 seconds
Main Battery Firing Range decreased from 13.2 km to 12.9 km
Ship Skill Balance
Radar II detection range increased from 7.8 km to 8.1 km
General balances for AP shell penetration decay when traveling through air
All AP shells with a caliber between 101 mm to 120 mm now lose penetration power 7% faster than before when traveling through the air.
All AP shells with a caliber between 121 mm to 127 mm now lose penetration power 4% faster than before when traveling through the air.
All AP shells with a caliber between 200 mm to 283 mm now lose penetration power 4% slower than before when traveling through the air.